export default {
    //白琉璃
    "9": {
        "哼，让我看看你有何本事！": async (characters_id) => {
            //白琉璃  主怪白琉璃血量 2000 小怪狐狸精喽啰3只 血量1500 --给予道具琥珀项链 结束对话-我认输了
            G.FightUtils.create_monster_fight(characters_id, "3-8-3", "3-8-3");
        },
    },
    "26": {
        "守卫大哥，五千两您拿去喝茶把！": async (characters_id) => {
            if (G.Characters.consume_number_field_value(characters_id, "银子", 5000)) {
                let characters = _CharactersData.get(characters_id);
                let plot = { "主线": 3, "编号": 28, "地图": 1110, "进度": 23, "附加": {} };
                if (characters["队伍"] === 0) {
                    characters["剧情"] = plot;
                } else {
                    G.TeamUtils.sync_team_plot(characters["队伍"], plot);
                }
                let first = ["护卫", "衙门守卫", "既然你小子知趣，进去吧。", []];
                ClientUtils.send_characters_client_dialogue(characters_id, first[0], first[1], first[2], first[3], [], characters["剧情"], [1110, 26, "衙门守卫"]);
            }
        },
        "给你银子去做医药费把，看招": async (characters_id) => {
            G.FightUtils.create_monster_fight(characters_id, "3-22", "3-22");
        },
    },
    "11": {
        "你认为我买不起啊，5万两算什么，我要了": async (characters_id) => {
            if (G.Characters.consume_number_field_value(characters_id, "银子", 50000)) {
                let characters = _CharactersData.get(characters_id);
                let plot = { "主线": 3, "编号": 29, "地图": 1110, "进度": 25, "附加": {} };
                if (characters["队伍"] === 0) {
                    characters["剧情"] = plot;
                    G.Characters.add_item(characters_id, "定颜珠", 1);
                } else {
                    G.TeamUtils.sync_team_plot(characters["队伍"], plot);
                    G.TeamUtils.add_item(characters_id, "定颜珠", 1);
                }
                let first = ["虾兵", "虾兵", "行出手阔绰，这颗定颜珠是你的了！", []];
                ClientUtils.send_characters_client_dialogue(characters_id, first[0], first[1], first[2], first[3], [], characters["剧情"], [1110, 11, "虾兵"]);
            }
        },
        "呸，这么贵，一颗珠子哪里值这么多？": async (characters_id) => {
            G.FightUtils.create_monster_fight(characters_id, "3-24", "3-24");
        },
    },
    "10": {
        "好吧我带来梅花酒之后你一定要把辟水宝珠给我哦": async (characters_id) => {
            if (G.Characters.consume_number_field_value(characters_id, "银子", 50000)) {
                let characters = _CharactersData.get(characters_id);
                let plot = { "主线": 3, "编号": 10, "地图": 1110, "进度": 28, "附加": { "物品": "梅花酒" } };
                if (characters["队伍"] === 0) {
                    characters["剧情"] = plot;
                } else {
                    G.TeamUtils.sync_team_plot(characters["队伍"], plot);
                }
                let first = ["山神", "雨师", "快去快回，可别让我等太长时间！", []];
                ClientUtils.send_characters_client_dialogue(characters_id, first[0], first[1], first[2], first[3], [], characters["剧情"], [1110, 10, "雨师"]);
            }
        },
        "你耍赖，快交出辟水宝珠，别逼我出手！": async (characters_id) => {
            G.FightUtils.create_monster_fight(characters_id, "3-27", "3-27");
        },
    },
}